#include "interface_types.h"
#include "..\common\def.h"
//#include "..\engine\memorymanager.h"
//#include "..\math\math.h"
//#include "..\render\d3d_mesh.h"
const unsigned int Vertex::size = (sizeof(float) * 5);
const unsigned int VertexComplex::size = (sizeof(float) * 13); 
const unsigned int Point::size = (sizeof(float) * 7); 
const unsigned int Particle::size = (sizeof(float) * 17); 

